Download e-book for kindle: A Pattern Language for Web Usability by Ian Graham

By Ian Graham

ISBN-10: 0201788888

ISBN-13: 9780201788884

Tips on how to layout nice web pages utilizing software program styles as a advisor! *The first booklet on utilizing layout styles to accomplish internet usability. *Ian Graham describes his special development language for websites referred to as "wu "(web usability). inside "wu "he bargains seventy nine person net usability styles. *The ebook will collect parts of 2 desktop e-book classics: "Design styles "(Gamma) and "Designing internet Usability "(Nielson). *This ebook can assist the thousands of internet designers who have to layout powerful and uasble sites. *Beautiful complete color design.User point: Intermediate viewers: functional advisor for net designers and executives of website improvement initiatives. The booklet also will entice the styles and HCI groups. know-how: styles are common options to recuring layout difficulties. A development language allows those options to be associated into sequences to deal with specific functions. writer Biography: Ian Graham is an advisor with over twenty years event: a practitioner in IT for over 25. he's the world over famous as an expert on company modelling, object-oriented software program and software program improvement processes.He is the writer of thirteen books together with the bestelling "Object orientated equipment 3ed "from Addison Wesley.

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Additional resources for A Pattern Language for Web Usability

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Maximize input bandwidth/channels. ◆ The interface should look good (Pattern 16). ) (Patterns 24 and 26). ◆ Follow standards (Pattern 36). ◆ Ease of use should be paramount (Pattern 38). ◆ Keep the system modeless or provide a high level of contextsensitive feedback (Pattern 40). ◆ A natural response time is desirable (Pattern 42). ◆ Use words and language carefully (Pattern 50). ◆ Make it non-pre-emptive (Pattern 66). ◆ Process continuity should be sought (Pattern 75). ◆ Make your system customizable.

O’Callaghan’s problem space models comprise object types and the relationships between them, which capture the behavior of key abstractions of the context of the system as well as the system itself. ARCHETYPE is therefore one of the first patterns used, along 8559 Chapter 1 p1-22 9/11/02 1:43 PM Page 18 18 A pattern language for web usability with and PAY ATTENTION TO THE FOLKLORE . At an early stage strategic ‘what-if’ scenarios are run against this model using BUFFER THE SYSTEM WITH SCENARIOS .

In addition to this natural variation in ability there may also be very great variation due to handicaps such as color blindness, missing fingers, fatigue, illiteracy, memory disorders, deafness, and so on. 8559 Chapter 2 p23-46 9/11/02 1:45 PM Page 38 38 A pattern language for web usability The power law of practice says that practice has a log-linear effect on skill or that practice makes perfect. The more opportunity the users have to explore the interface, the better they will become at using it.

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A Pattern Language for Web Usability by Ian Graham


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